3D Modeling

Primary Character Model - Aletha (FPP)

In-Game Perspective

Rendered Texture and Model

Rendered Texture and Model

UV Unwrap


Model Rig
Rig Showcase
Primary - Felix's Entrance Ballroom

View of Ballroom from Entance

View of Ballroom from Stage

Entrance View

Stage View
Old-TV Model Showcase in Unreal Engine




A character I've always found myself having a deep appreciation for is Shyvana from League of Legends. I felt she was lacking a cutesy skin in her lineup and the sound of a Halloween Witch Dragon was just too cool to pass up. It's based on the Bewitching skin line. (WIP)

The original sketch of the design I made

WIP view of the model front and back

Fan Design Bewitching Shyvana Skin (wip) - Sculpted in ZBrush


Sculpted in ZBrush

3D Model of Pulley Bell Tower on Miami University Campus.

Final Render

Reference Image

Modeled in Maya



Sculpted in ZBrush

Sculpted in ZBrush

Sculpted in ZBrush

Sculpted in ZBrush


Modeled in Maya

Modeled in Maya

Modeled in Maya

Modeled in Maya
Model of a space pod made for a VR laser puzzle game.

My job as an artist is to bring the game world to life. For this group project "Disquiet," I built 35 detailed assets in Maya for Unreal Engine.
To see more models for Disquiet, visit my page on Sketchfab.
